Real-Time Video Annotations for Augmented Reality
نویسندگان
چکیده
Augmented reality (AR) provides an intuitive user interface to present information in the context of the real world. A common application is to overlay screen-aligned annotations for real world objects to create in-situ information displays for users. While the referenced object’s location is fixed in the view the annotating labels should be placed in such a way as to not interfere with other content of interest such as other labels or objects in the real world. We present a new approach to determine and track areas with less visual interest based on feature density and to automatically compute label layout from this information. The algorithm works in under 5ms per frame, which is fast enough that it can be used with existing AR systems. Moreover, it provides flexible constraints for controlling label placement behaviour to the application designer. The resulting overlays are demonstrated with a simple hand-held augmented reality system for information display in a lab environment.
منابع مشابه
Extending the ‘Serious Game’ Boundary: Virtual Instructors in Mobile Mixed Reality Learning Games
Virtual Instructor enabled mobile augmented reality learning (MARL) games have the potential to provide a fun and educational experience. In these types of “serious games”, learners/game players may wear a mobile headsup display that provide a rich graphical interface over the real world allowing the real world to be augmented with digital annotations including animation, graphics, text, and vi...
متن کاملAnnotating User-Viewed Objects for Wearable AR Systems
By realizing augmented reality on wearable computers, it is possible to overlay annotations on the real world based on the user’s current position and orientation. However, it is difficult for the user to understand links between annotations and real objects intuitively when the scene is complicated or many annotations are overlaid at the same time. This paper describes a view management method...
متن کاملAugmented Reality Using Uncalibrated Video Sequences
Augmented Reality(AR) aims at merging the real and the virtual in order to enrich a real environment with virtual information. Augmentations range from simple text annotations accompanying real objects to virtual mimics of reallife objects inserted into a real environment. In the latter case the ultimate goal is to make it impossible to differentiate between real and virtual objects. Several pr...
متن کاملProteus - Semi-Automatic Interactive Structure-from-Motion
Proteus is a semi-automatic structure-from-motion implementation that makes it straightforward – even for novice users – to obtain 3D models of real-world objects from digital video sequences. This is facilitated by the user tracing object outlines in key frames of the video. The process of doing so is supported by a novel guidance technique that interactively “snaps” the annotations to object ...
متن کاملIllumination Reconstruction from Real-time Video for Interactive Augmented Reality
This paper presents an interactive real-time augmented reality system with realistic illumination of integrated virtual objects. A marker and a mirror sphere are placed in a scene that is captured by a video camera. Dynamic illumination (as the marker is interactively moved) is estimated from the video signal and used for realistic real-time integration of virtual objects into the video. To ach...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2005